![]() ![]() This is why the Adjustment/nerf/tweak - whatever you want to call it, needs to be targeted specifically to Wrestling And/Or Anatomy + Parry. All because they keep their maximum level of defense + a hand free for potions. you know why? because parry does make mages near-immortal vs dexers. The OP may play solo and only play archers, it doesn't matter. Yet, I have a similar opinion as the OP on dexers vs mages (especially Dexer(s) vs Parry-mage(s)) I could kill most people much faster on a mage, because with spells, you don't need to rely on the RNG of landing hits. ![]() You can see how he formulates his opinion on the subject.ĭunno, man I play mages 80%+ of the time in pvp, I don't play Any dexers that don't "cast" spells, simply for interrupting mages because without it, it feels like a waste of time. The OP plays alone, by himself, no team and plays an archer only. 1v1, yep a parry char has a decisive advantage over a dexer. Parry IS NECCESARY when you are fighting 5v5 and have 3-4 archers switching onto a target, heal blocking with mortal/poison and laying waste. The overwhelming decision was group v group. Should templates in pvp be balanced towards 1v1 or group vs group. Most of this "debate" goes back to some original questions regarding balance ![]()
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